flash3-2.html 6.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="UTF-8">
  5. <title>Document</title>
  6. <link rel="stylesheet" type="text/css" href="css/reset.css">
  7. <link rel="stylesheet" type="text/css" href="css/flash3.css">
  8. <script type="text/javascript" src="js/jquery-1.11.3.min.js"></script>
  9. <script type="text/javascript" src="js/hammer.min.js"></script>
  10. </head>
  11. <body>
  12. <div id="wrapper" class="wrapper">
  13. <div class="start" onclick="start();">重來</div>
  14. <div class="car car4"></div>
  15. </div>
  16. <canvas id="myCanvas" width="800" height="600"></canvas>
  17. <script type="text/javascript">
  18. var c = document.getElementById("myCanvas");
  19. var ctx = c.getContext("2d");
  20. var isPress = false;
  21. var place = false;
  22. var onceClick = false;
  23. var oriX,oriY,midX,midY,endX,endY,rot,nowX,nowY;
  24. var oriX2, oriY2, nowX2, nowY2, midX2, midY2,hrX,hrY;
  25. var mid = false;
  26. var w = $('.car4').width()/2;
  27. var h = $('.car4').height()/2;
  28. var timer;
  29. var tap = false;
  30. var writing = true;
  31. start();
  32. function start(){
  33. isPress = false;
  34. place = false;
  35. onceClick = false;
  36. oriX='',oriY='',midX='',midY='',endX='',endY='',rot='',nowX='',nowY='';
  37. mid = false;
  38. tap = 0;
  39. ctx.clearRect(0,0,800,600);
  40. clearInterval(timer);
  41. $('.car4').finish().css({
  42. 'left': '400px',
  43. 'top': '548px',
  44. 'transform': 'rotate(0)'
  45. });
  46. var ttt = setInterval(function(){
  47. writing = false;
  48. },5000);
  49. var hammer = document.getElementById("wrapper");
  50. var mc = new Hammer(hammer);
  51. mc.get('pan').set({ direction: Hammer.DIRECTION_ALL });
  52. mc.on("panleft panright panup pandown", function(ev) {
  53. tap = false;
  54. var e = ev;
  55. e.pageX = ev.center.x;
  56. e.pageY = ev.center.y;
  57. moveEvent(e);
  58. });
  59. mc.on("press", function(ev) {
  60. isPress = true;
  61. writing = true;
  62. });
  63. mc.on("tap", function(ev) {
  64. tap = true;
  65. place = true;
  66. var e = ev;
  67. e.pageX = ev.center.x;
  68. e.pageY = ev.center.y;
  69. moveEvent(e);
  70. mc.off('panleft panright panup pandown tap press');
  71. });
  72. $(".car4").mousedown(function(e){
  73. isPress = true;
  74. writing = true;
  75. });
  76. $(window).mouseup(function(){
  77. if (isPress){
  78. $(".car4").off('mousedown');
  79. $(window).off('mouseup');
  80. isPress = false;
  81. place = true;
  82. }
  83. });
  84. $(".wrapper").mousemove(function(e){
  85. moveEvent(e);
  86. });
  87. }
  88. jQuery.fn.rotate = function(degrees) {
  89. $(this).css({'transform' : 'rotate('+ degrees +'deg)'});
  90. return $(this);
  91. };
  92. function moveEvent(e){
  93. var mouseX = parseInt(e.pageX);
  94. var mouseY = parseInt(e.pageY);
  95. if (isPress === true && tap == false){
  96. $('.car4').css({
  97. 'left': mouseX,
  98. 'top': mouseY
  99. });
  100. }
  101. if (place === true){
  102. var x = parseInt($('.car4').css('left'));
  103. var y = parseInt($('.car4').css('top'));
  104. rot = angle(x,y,mouseX, mouseY);
  105. $('.car4').rotate(-rot);
  106. oriX = x
  107. oriY = y
  108. writing = true;
  109. if (onceClick === false){
  110. onceClick = true;
  111. $(window).one('click', function(e){
  112. writing = false;
  113. $(".wrapper").off('mousemove');
  114. rot = angle(x,y,parseInt(e.pageX), parseInt(e.pageY));
  115. setCar(x, y, e.pageY);
  116. });
  117. }
  118. }
  119. }
  120. function getNewPosUP(x1,y1){
  121. var obj = {
  122. x: x1 - (w*Math.cos(rot*(Math.PI/180))) - (h*Math.sin(rot*(Math.PI/180))),
  123. y: y1 - (w*Math.sin(-rot*(Math.PI/180))) + (-h*Math.cos(-rot*(Math.PI/180)))
  124. }
  125. return obj;
  126. }
  127. function getNewPosDOWN(x1,y1){
  128. var obj = {
  129. x: x1 - (w*Math.cos(rot*(Math.PI/180))) + (h*Math.sin(rot*(Math.PI/180))),
  130. y: y1 - (-w*Math.sin(rot*(Math.PI/180))) + (h*Math.cos(rot*(Math.PI/180)))
  131. }
  132. return obj;
  133. }
  134. function setCar(carX, carY, tarY){
  135. var tarX = 400;
  136. if (rot <= 270 && rot >=90 && carX < 400){
  137. tarX = -100;
  138. }
  139. if ((rot > 270 || rot <90) && carX >= 400){
  140. tarX = 800;
  141. }
  142. var tarX2 = (carX < 400) ? 800:-100;
  143. var rot2 = newAngle(rot);
  144. var y1 = Math.abs(400-carX) * Math.tan((180-rot)*Math.PI/180);
  145. if (rot > 270 || rot <90){
  146. tarY = carY + y1;
  147. }else if(rot < 270 && rot > 90){
  148. tarY = carY - y1;
  149. }
  150. var tarY2;
  151. if (tarX2 === 800){
  152. tarY2 = tarY + Math.abs(tarX2-400) * Math.tan((180-rot2)*Math.PI/180);
  153. }else{
  154. tarY2 = tarY - Math.abs(tarX2-400) * Math.tan((180-rot2)*Math.PI/180);
  155. }
  156. var speed = (carX < 400) ? 160:80;
  157. var dist = distance(Math.abs(400-carX),y1);
  158. var t = dist / speed * 1000;
  159. carMoving(tarX, tarY, t, tarX2, tarY2, rot2);
  160. }
  161. function newAngle(rot){
  162. var rot2 = rot;
  163. if (rot > 270) rot2 = rot + (360-rot)*0.5;
  164. if (rot < 90) rot2 = rot - (rot)*0.5;
  165. if (rot > 90 && rot < 180) rot2 = rot - (rot - 90)*0.5;
  166. if (rot > 180 && rot < 270) rot2 = rot + (270 - rot)*0.5;
  167. return rot2;
  168. }
  169. function carMoving(left, top, t, left2, top2, rot2){
  170. timer = setInterval(function(){
  171. drawing();
  172. }, 100);
  173. // drawing();
  174. $('.car4').animate({
  175. "left": left,
  176. "top": top
  177. }, t, "linear", function(){
  178. mid = true;
  179. hrX = left;
  180. hrY = top;
  181. if (top >= 0 && top <= 600){
  182. var speed, t2;
  183. if (left2 > left){
  184. speed = 80;
  185. }else{
  186. speed = 300;
  187. }
  188. var balance = (top2 < top) ? 1000:0;
  189. var dist = distance(left2, top2);
  190. var t2 = (dist / speed) * 1000 + balance;
  191. $('.car4').rotate(-rot2);
  192. rot = rot2;
  193. $('.car4').animate({
  194. "left": left2,
  195. "top": top2
  196. },t2, "linear");
  197. }
  198. });
  199. }
  200. function distance(x,y){
  201. return Math.sqrt(Math.pow(x,2) + Math.pow(y,2));
  202. }
  203. function angle(x1,y1,x2,y2){
  204. var x = Math.abs(x1-x2);
  205. var y = Math.abs(y1-y2);
  206. var z = Math.sqrt(x*x+y*y);
  207. var rotat = Math.round((Math.asin(y/z)/Math.PI*180));
  208. // 第一象限
  209. if (x2 >= x1 && y2 <= y1) {
  210. rotat = rotat;
  211. }
  212. // 第二象限
  213. else if (x2 <= x1 && y2 <= y1) {
  214. rotat = 180 - rotat;
  215. }
  216. // 第三象限
  217. else if (x2 <= x1 && y2 >= y1) {
  218. rotat = 180 + rotat;
  219. }
  220. // 第四象限
  221. else if(x2 >= x1 && y2 >= y1){
  222. rotat = 360 - rotat;
  223. }
  224. return rotat;
  225. }
  226. function drawing(){
  227. ctx.clearRect(0,0,800,600);
  228. var x1 = parseInt($('.car4').css('left'));
  229. var y1 = parseInt($('.car4').css('top'));
  230. ctx.strokeStyle = "#000000";
  231. ctx.lineWidth = 5;
  232. ctx.beginPath();
  233. ctx.setLineDash([15,10]);
  234. if (!mid){
  235. ctx.moveTo(oriX, oriY);
  236. ctx.lineTo(x1, y1);
  237. ctx.stroke();
  238. ctx.closePath();
  239. }else{
  240. ctx.moveTo(oriX, oriY);
  241. ctx.lineTo(hrX, hrY);
  242. ctx.moveTo(hrX, hrY);
  243. ctx.lineTo(x1, y1);
  244. ctx.stroke();
  245. ctx.closePath();
  246. ctx.lineWidth = 2;
  247. ctx.setLineDash([]);
  248. ctx.beginPath();
  249. ctx.moveTo(0, hrY);
  250. ctx.lineTo(800, hrY);
  251. ctx.stroke();
  252. ctx.closePath();
  253. }
  254. }
  255. </script>
  256. </body>
  257. </html>